Triple Draws

 
Triple Draws 6,6/10 5601 votes
Draws

Ace-to-five lowball, a five-card draw variant, is often played with a joker added to the deck. The joker plays as the lowest card not already present in the hand (in other words, it is a wild card): 7-5-4-Joker-A, for example, the joker plays as a 2. This can cause some interesting effects for high-low split games. Available at sites that offer IGT games, Triple Play Draw Poker is a single game that features nine different variations of video poker in one package. Players can choose from any of these games at any time, and are free to switch between them at any time they like.

Card Player Magazine, available in print and online, covers poker strategy, poker news, online and casino poker, and poker legislation. Sign up today for a digital subscription to access more than 800 magazine issues and get 26 new issues per year!

Last issue we discussed the fundamentals of playing after the first draw in Deuce-to-Seven Triple Draw Lowball (27TD) with a focus on heads-up confrontations.

When pots are contested by three or more players, however, there are other considerations to take into account.

Similar to a heads-up situation, if one player was drawing fewer cards on the first draw than all the other players, they typically have an automatic flop bet regardless if they improved or not. The lone exception may be when it’s a two-card draw (D2) versus a couple of players drawing three.

The main difference between heads-up pots and those contested multi-way is that it is often correct to get more aggressive and raise in certain situations where if the pot was contested against a single opponent we would have simply called. We should consider raising whenever we have the chance to knock out another player or to “squeeze” a player in the middle who probably did not improve for value.

A few examples will help demonstrate these concepts.

Common Equity Denial Situation

Triple Draws

Suppose an early position player opens, the cutoff calls, and we overcall on the button with 2-3-8. Our hand is good, but not great, and even if we held a premium D2 such as 2-3-5 and 2-3-7 a smooth call before the first draw is still probably the best play. Even though the cutoff is often drawing two we aren’t pushing much (if any value) because of the possibility that the early position opener has a one-card draw (D1) or pat holding.

Triple

However, in this particular example all players drew two on the first draw. On the flop, the early position player checks, the cutoff bets, and having improved to 2-3-6-8 we decide to put in two bets. While we have a fairly strong D1 our raise isn’t specifically for value as the cutoff could easily have a stronger D1 or a pat hand and it also reopens us up to a potential three-bet.

We are raising and thus risking “value-owning” ourselves slightly in order to deny the equity of the third player in the pot. The original opener usually has a strong but unimproved D2 with which he would be correct to call one bet.

Triple Draws

However, since we made it two bets he is now forced into a decision between relinquishing his equity or incorrectly calling two bets cold, and we are fine with either result. While we may be taking slightly the worst of it against the cutoff’s D1 or pat range we do have position on him and denying the equity of the third player or giving him the opportunity to make an incorrect call is the most important consideration.

Another (More Precarious) Equity Denial Situation

An early position player opens, we smooth-call in the hijack with 2-5-7 and the button overcalls. On the first draw the early position player draws one and both we and the button take two. On the flop the early position player leads out which he will almost always do regardless if he improved or not and we raise after improving to 2-4-5-7.

Even though we have a stronger draw than the previous example this raise is a little more dangerous for a few reasons, the first being that the early position opener was originally drawing one and may now have a pat hand. The second is that we have absolutely no information regarding the button’s holding. In the first example we are attempting to deny the equity of the first player who had checked highly indicating he had not improved. In this example, the button has not yet acted on his hand thus we have no information on his holding.

That said, this is a risk well worth taking and we should raise what is most often an automatic bet from the first player. Our goal is to knock out the button and secure position with hopefully the best draw, and if this happens, we have gained tremendously.

Our raise may even knock out some one card draws that the button could have improved to because facing a bet from an original D1 and a raise from us his one card draws to an 8-6 or 8-7 low should probably hit the muck. However, even if they continue on with these draws we either have around 40 percent equity in a three-way pot when everyone is drawing one or if the original bettor is pat and three-bets the button’s overcall helps subsidize our draw.

It certainly helps here that we have a premium draw to fall back on should the button cold-call two and/or the original raiser three-bets with a pat hand. If your draw is much more mediocre such as a draw to an 8-7 or 8-6 low our best play is probably to just call the flop unless we have seen many blockers which makes it less likely everyone else has improved.

While marginal draws benefit even more from knocking out the player behind you these rougher draws simply fare too badly equity wise against the early position opener’s range of D1s that may have improved to a pat hand.

D1 Versus D1 Versus D2

In a situation where two players drew one on the first draw and another player took two, it is important for one of the original D1s involved in the pot to bet the flop and charge the D2. For example, suppose the hijack opens, the button re-raises, the big blind calls two cold, and the draws starting with the big blind go 2/1/1.

On the flop what usually occurs is that the big blind (who was drawing two) will check and so will the hijack unless he has made a pat hand. If the action checks to button he should bet regardless if he improved to make sure the big blind is charged.

Amongst experienced regulars this is an implicit collusion spot in that the hijack has what may be considered an unspoken agreement to refrain from “sandbagging” the button with a pat hand. If the hijack chooses to check his entire range planning to check-raise the field when he is pat, the button may check behind with some frequency and in the long run this would slightly lower the expectation of both of the players drawing one.

Squeeze Value Raise

In our final scenario to consider, suppose three players each took two cards on the first draw. The first player leads out on the flop, the second player calls, and the third player raises with a premium one-card draw to a seven. Here the raise is not intended to knock anyone out but rather it is to “squeeze” some value on the flop betting round at the expense of the player in the middle who is most often still drawing two.

The original bettor will sometimes have a strong pat holding; however, this is frequently not the case as going from a D2 to a pat hand is a relatively rare occurrence especially with so many low cards accounted for. Even if the first player does have a made low and three-bets, the third player is still doing just fine with a premium draw, position, and at least one bet contributed by the player stuck in the middle.

Most of our decisions on the flop are relatively straight-forward, we just should look to deny equity and/or collect a bit of extra value wherever we can. Handling pat nines or draws to them after the first draw is where many players struggle and that will be the entire focus of the next installment on 27TD. ♠

Kevin Haney is a former actuary of MetLife but left the corporate job to focus on his passions for poker and fitness. He is co-owner of Elite Fitness Club in Oceanport, NJ and is a certified personal trainer. With regards to poker he got his start way back in 2003 and particularly enjoys taking new players interested in mixed games under his wing and quickly making them proficient in all variants. His new mixed-games website Counting Outs is a great starting resource for a plethora of games ranging from the traditional to the exotic. He can be reached at haneyk612@gmail.com.

Related Articles

Table Of Contents

Deuce to Seven Triple Draw is a 5 card draw low game. Each player is dealt 5 cards and the goal is to make the lowest possible 5 card hand. There are four rounds of betting and three draws in this game. After each round of betting players choose cards to discard, anywhere from 0 to 5, and the dealer deals them replacement cards. After the third and final draw there is one last round of betting. A dealer button determines the order of betting and discarding.

Hand rankings

In Deuce to Seven Triple Draw players try to make the lowest possible 5 card hand. Aces play for high only and deuces play for low. Because you are trying to make the lowest possible hand, straights and flushes count against you. This means that 23456, for example, is a very bad hand. It is not considered a 6-low. It is a straight and is therefore worse than holding AKQJ9.

The best possible hand you can make is 23457 with no flush. This hand is called a wheel. The next best hand is 23467, again with no flush. This hand is often referred to as Number 2. Likewise, 23567 is referred to as Number 3 and so on.

Because Aces play for high 2345A is not a straight. It is the best possible Ace-low you can make-also called the Nut Ace. 23458 is the Nut 8. 23459 is the Nut 9 and so on. AKQJ9 is the worst possible unpaired hand you can make, since your goal is to make a low hand. 22345 would be the next best hand after that. Trips are worse than pairs. Straights are worse than pairs and trips. Flushes are worse than straights. And full houses are worse than flushes. The worst hand you can hold in this game is a Royal Flush. So, the hand rankings are the inverse of the hand rankings in a regular high game.

How Deuce to Seven triple Draw is dealt

Deuce to Seven Triple Draw is dealt as a 6 player maximum game. The game uses a dealer button just as in hold'em. The player directly to the left of the dealer button posts a live small blind and the player two to the left of the dealer button posts a live big blind. Each player is dealt 5 cards and there is a round of betting. The first betting round starts with the player to the left of the big blind, just as in hold'em. Each player in turn has the option to call, raise or fold.

After the first round of betting is complete, each player who has not folded has a chance to draw. Players are prompted in order to discard any cards they wish to replace in their hand. The first player to act is always the player closest to the left of the button. Players can discard from zero to 5 cards. If a player chooses to discard zero cards he is opting to stand pat. After a player acts on his hand and decides how many cards to discard the next player is prompted in turn to discard and so on until all remaining players in the pot have acted on the draw.

After each player has decided on their discards, the dealer begins replacing their cards in turn. For example, if the first player discards 3 cards, the second player discards 2 cards, and the third player discards 1 card the dealer would deal the first player 3 cards, then take that player's discards into the muck. The dealer would then deal the next player 2 cards then take that player's discards into the muck. The dealer would then deal the last player 1 card, then take that player's discards into the muck.

After the draw is complete, there is another round of betting. The players then have an opportunity to draw again. After the second draw is complete, there is another round of betting. The players then have one more opportunity to discard. After this third and final draw, there is one more betting round.

What happens when there are not enough cards to complete the draw?

Triple Draws

Sometimes, there are not enough cards to complete a drawing round. When this happens, the muck has to be reshuffled and the draw is completed after the reshuffle. The cards that are included in the reshuffle are the mucked cards from all previous drawing rounds and the mucked cards of any player who has gotten all of his replacement cards on the current drawing round.

Going back to our previous example, let's say that Player 1 discards 3 cards, Player 2 discards 2 cards and Player 3 discards 1 card. The dealer then deals Player 1 three cards and Player 2 one card. At this point there are no more cards left in the deck. The mucked cards from any previous betting rounds are now shuffled with the discards from Player 1 only. Player 2's discards are not included in the reshuffle since all of his discards were not replaced. This means that it is impossible for a player to ever get his own discards back on a given round of betting.

Triple Draws Nigeria

Betting Structure

Deuce to Seven uses the same betting structure as hold'em. During the first two round of betting the limit is the small bet. So, if the game was a $10/$20 game during the first two round of betting a player could call or raise in $10 increments. The second two rounds of betting the limit is the big bet. In our example, a player can call or raise in $20 increments.

Must Have Rooms

Home to the biggest tournaments online, these rooms also have the largest player base, great bonuses, tons of action and the best software. If you don't have accounts here, you are missing out on the best that online poker has to offer.

partypokerplatinum

Up to $30 of Free Play

RATING

9.9

Triple Draw Video Poker

Key features

Deuce To Seven Triple Draw

  • Excellent mobile poker games
  • Lots of free and real-money action
  • One of the most trusted brands in online gaming